As soon as dummy is tabled, and before you play a card, after counting losers (or winners), you must STOP, THINK, and COME UP WITH A PLAN.
An exciting and new audio-visual and interactive teaching method from Marty Bergen.
Marty's audio visual format significantly enhances your learning experience:
Approximate running time of this lesson: 110 minutes.
There are many areas you must address. Here are some of the most important ones:
A. How do you plan to reduce your number of losers (or increase your number of winners)? The three most desirable ways are:
1. Ruff losers in the hand with fewer trumps.
2. Make use of a long suit to discard losers. (Very often, you need to begin setting up this suit ASAP.)
3. Hope to endplay the opponents to avoid a finesse.
B. Consider the trump suit:
1. How many trumps do the opponents have?
2. How are they likely to divide?
3. Should you lead trump ASAP? Marty sez: Unless 100% sure that the correct answer is yes -- DON'T!
4. If the answer to #3 is yes, how many rounds should you play?
Last but not least: If declarer's hand includes a side suit of 4+ cards, that is usually the key suit to focus on.
In this lesson Marty will show you how to:
- Give yourself an extra chance to make the hand
- Turn losers into winners.
- Find a surefire way to avoid losing finesses.
- Learn a deceptive play that's sure to succeed.
- Decide whether or not to draw trumps..
- Improve your knowledge of suit combinations.
- Overcome bad splits.
- Take advantage of clues from the opponent's auction.
- Visualize (and begin setting up) an endplay early in the play.
- Know when it's right to play differently at IMPs.
Here is an example of what Marty will teach:
Contract 4♠
Lead ♦Q
West leads the ♦Q against your 4♠ contract. After winning dummy's ♦A, how will you play?
Answer
First of all, here is the recommended auction:
On some hands, opener has no logical alternative to raising a 1-level response in a major with 3-card support. For those reluctant (or unwilling) to do so, always keep in mind that a 1-level response in a major will include 5+ cards in that suit 55% - 60% of the time.
With this North hand, some players would incorrectly prefer to rebid their 6-card suit. If North did rebid 2♥, since a 3♣ rebid by South would be game-forcing, with his weak hand and apparent misfit he should pass.
However, with his singleton and 3 aces, North should appreciate that he has a wonderful dummy for a spade contract. It also doesn't hurt that his 3-card support is rather robust.
When North raises spades, South knows that his side has a fit in a major, so with his GREAT SHAPE he will be delighted to jump to game.
On to the play. On this hand, counting losers would not be helpful. With only 5 obvious winners in high cards, you've got your work cut out for you. After winning dummy's ♦A, what is your plan?
Some players would crossruff. But it is too likely that sooner or later you will be overruffed.
You might consider setting up dummy's hearts. But since the ♦A was knocked out, you lack the outside entries needed to get back to dummy and eventually run the suit.
The correct line of play is to set up your club suit. In a suit contract, if declarer is unsure as to which side suit to set up, he should focus on the one in his hand.
What are the entries to your hand? Your trump! Lead a club to your ace and ruff a club. Now, cash the ♠A and ♠K and lead clubs. As long as spades split normally, you are home free. Even if spades were 4-1, you'd still be okay if clubs split 3-3.
On the actual layout, both black suits will divide in the expected way. So when the smoke clears, you will lose 2 clubs and 1 spade. Bidding and making 4♠ is an excellent result for your side.
Here is the entire deal:
An exciting and new audio-visual and interactive teaching method from Marty Bergen.
Marty's audio visual format significantly enhances your learning experience:
Approximate running time of this lesson: 110 minutes.
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An exciting and new audio-visual and interactive teaching method from Marty Bergen.
Marty's audio visual format significantly enhances your learning experience:
Approximate running time of this lesson: 110 minutes.